Your level

Learn 0.9 m · the shallow end Technique 1.8 m · the lane Fitness 2.5 m · the black line Gear 0.0 m · the deck Safety open water · at dusk Surf the ocean end · a new page

From your first face-in-the-water breath to your fastest lap, in the order a coach would teach it, with the chapter that matters most kept for last. Pick your level and the whole site changes what it shows you.

Your level, and the site follows

The dive

  1. surface

    Everything on this page happens somewhere in this pool. Scroll and you go under with it.

  2. 0.9 m, the shallow end

    Face in, hum it out. The first thing water teaches is to stop holding your breath.

  3. 1.8 m, the lane

    The swimmer above you is doing the stroke you pick in Technique, at your pace.

  4. 2.5 m, the black line

    Follow the line. Sets, pace and the clock live down here.

Move over the water to make ripples

0.9 mthe shallow end

Four things to trust before any stroke

Every good swimmer started exactly here. Learn to breathe out, float, kick and glide, in this order, and the water starts doing half the work for you. Strokes become the easy part.

Breatheside view

Blow bubbles, then turn and sip

Breathing out steadily is what makes the water feel calm. Exhale slowly through your nose and mouth the whole time your face is in, so that when you turn to the side there is only a quick sip to take, not a gasp. Practise standing in the shallow end: face in, hum out, turn, sip, repeat, until it is boring.

cue: hum it outinstead of lifting the whole head
Floatside view

Ears in, chin up, hips to the sky

You float when your lungs are full and your body is long. Lie back, put both ears in the water, look straight up and push your belly to the surface. If your feet sink, your chin is too far down or you are breathing out and holding empty: breathe in a little deeper than usual and let the water hold you.

cue: ears wet, eyes upinstead of sitting up
Kickside view

Kick from the hip, not the knee

A good flutter kick is small and fast and starts at the hip with a nearly straight leg and a floppy ankle. Bent knees and a big splash feel like effort but move you nowhere. Hold the wall or a kickboard, keep your face in (bubbles!), and count sixty small kicks before you need to stop.

cue: kick like your legs are long ribbonsinstead of big bent-knee kicks
Glideside view

Push, hold still, and travel

Streamline is the fastest shape you will ever make: one hand over the other, arms squeezing your ears, chin tucked, toes pointed. Push off the wall and do nothing. A clean glide carries you five metres before a single kick. Every stroke, every turn, every race starts from this shape.

cue: be a pencil, not a starfishinstead of lifting the head to see

For you, beginner

Six sessions of thirty minutes

Standing depth, always with someone, ideally a coach. Do not move to the next session until the current one feels easy.

  1. Session 1. Face in, bubbles out, stand up. Ten times. Then hold the wall and float on your front with your face in.
  2. Session 2. Back float with a hand under your shoulders, then without. Learn to stand up from a float: knees to chest, arms sweep forward, feet down.
  3. Session 3. Kicking on the wall, then with a board, face in, bubbles the whole time.
  4. Session 4. Push and glide, three seconds still, then add a kick. Aim for half a width.
  5. Session 5. Glide plus kick plus one arm pull at a time, breathing by turning, not lifting.
  6. Session 6. Put it together: 10 to 15 metres of front crawl or backstroke, whichever breathes easier for you. That is swimming.

For you, intermediate

Three things to add

  • Bilateral breathing. Breathe every three strokes for a week of easy swimming. It fixes the lopsided pull you cannot feel.
  • A second stroke. Backstroke shares the rotation and kick of freestyle; learning it makes your freestyle body position honest.
  • Deep-water confidence. Tread water for two minutes with your hands out of the water. Float on your back for one minute without moving. These are the skills that keep you alive in open water.

For you, advanced

Relearn the basics at speed

  • Exhale audit. Film one length. If your breath comes out in one burst at the turn of the head, you are holding it. It costs you at 200m and beyond.
  • Streamline under pressure. Measure the metres you travel off the wall at race pace, no kick. Under five means the shape breaks when you are tired.
  • Open water learn. Sighting every six to eight strokes, swimming straight with eyes closed for twenty strokes, drafting on a partner's hip. New skills, same humility.
1.8 mthe lane

Four strokes, one next step each

Pick a stroke. The diagram shows the shape, and the panel below gives you the one thing to work on at your level, with a drill that makes it click.

  1. EntryFingertips first, in line with your shoulder, not the centre line. Extend forward, not down.
  2. CatchElbow stays high and the forearm tips down to face the wall behind you. This is where speed is made.
  3. PullPress water back under your body with the whole forearm. Roll the body with it.
  4. PushFinish past the hip. Most swimmers quit here and lose a third of the stroke.
  5. RecoveryRelaxed, elbow leads, hand hangs. Nothing here moves you; it just resets.

Beginner focus

Roll to breathe, keep the head low

A low head keeps the hips up, so the legs float behind you. Drill: kick on your side, bottom arm extended, ear on the shoulder, and breathe without turning the whole body. Then catch-up: one arm waits in front until the other touches it, which forces the roll to the side.

Intermediate focus

High elbow, rolling body

A bent, high elbow grips more water, and rolling the hips adds free power. Drill: fingertip drag (trail fingers along the surface on recovery) to teach a high elbow, and 6-kick switch (six kicks on one side, one stroke, six on the other) to make rotation a habit. Breathe every three.

Advanced focus

Keep the stroke long when tired

Count strokes per 25m at easy pace, then at race pace. If the count climbs by more than two, that is your cue to finish each push past the hip. Drill: single-arm freestyle with the other arm at the side, focusing on finishing past the hip, and sculling at the front to rebuild the catch. Then hold your easy count at threshold.

Body rotationfront view

Swim on your sides, not your front

Freestyle is swum on a rolling long axis. The hips and shoulders turn together; the head stays still and looks at the bottom. Rotation is what lets the breath come to you and what puts your back muscles, not just your shoulders, into the pull.

Breathing patterntiming

Breathe every third stroke

Breathing to one side only builds a lopsided stroke you cannot feel. Bilateral breathing (every third stroke) evens it out and lets you see both ways in open water. Race on whatever pattern gives you air; train the other side every session.

cue: turn the head with the roll, one goggle stays ininstead of lifting to look forward
  1. PositionEars in, eyes up, hips high. Same float from the shallow end, now moving.
  2. EntryLittle finger first, arm straight, in line with the shoulder.
  3. Catch and pullBend the elbow under water and press to the hip, like throwing a ball backwards.
  4. KickContinuous flutter from the hip, toes just breaking the surface, never knees.
  5. RotationShoulders roll with each arm; the head stays fixed on the ceiling.

Beginner

Breathe whenever you like

Backstroke is often the first stroke beginners swim a full length in, because the face is out of the water. To reach the wall with confidence, count your strokes from the flags, five metres out.

Intermediate focus

Lie back, hips high

Drill: kick on your back with a cup on your forehead (a real one, or the idea of one): keep the head still and the hips stay up. Then single-arm backstroke with the other arm at your side to feel the roll.

Advanced

Underwater dolphin off every wall

The fastest part of a backstroke race is under the water. Work the flip turn (roll to the front one stroke out, tumble, push on the back) and hold a tight streamline dolphin kick to the 15 m mark that the rules allow.

  1. PullSmall: hands sweep out no wider than the shoulders, then in fast under the chin.
  2. BreatheThe chin lifts as the hands come in. Eyes down at the water, not the far wall.
  3. KickHeels to the bum, feet turned out, then whip round and together. The kick is the engine of this stroke.
  4. GlideArms and legs long, face in, count one. The glide is where breaststroke is fast; taking your time here is the fastest thing you can do.

Beginner

Pull, breathe, kick, glide

The trick is doing one thing at a time. Do the sequence with a board first: kick, glide, count. Then arms only with a pull buoy. Then together, saying the four words.

Intermediate focus

Match your feet

When both feet turn out together, the kick drives you dead straight. Drill: kick on your back, hands on your hips, watching your knees stay inside your hands, then two kicks, one pull to exaggerate the glide.

Advanced

Timing at race pace

Look after your knees: keep the kick narrow, build the pull-out (one pull, one dolphin kick, one kick, surface) and train the stroke in short fast sets, not long slow ones.

  1. UndulationThe whole body makes a wave from the chest; the hips drive it. No wave, no butterfly.
  2. Kick oneAs the hands enter, the first kick sends you forward and down.
  3. PullKeyhole shape: out, in under the body, then back past the hips.
  4. Kick twoAs the hands exit, the second kick lifts you to breathe and recover.
  5. RecoveryArms low over the water, chin close to the surface, eyes down.

Beginner

Not yet, and that is fine

Butterfly asks for the freestyle pull, the breaststroke timing and a dolphin kick. Learn dolphin kick on your back first (arms at your side, hips driving) and come back to this panel when 200 m of freestyle is easy.

Intermediate focus

Two kicks, head low

Drill: single-arm butterfly with the other arm in front, breathing to the side, two kicks per cycle counted out loud. Then three kicks one pull to feel the rhythm without exhausting the arms.

Advanced

Keep the wave going

Butterfly stays smooth past 35 m when the hips keep driving. Train it in 25s and 50s with full recovery, breathe every two strokes, and keep the recovery low, the sign your kick is still doing its job.

Turnsevery level

The wall is free speed

Open turn (beginner, and every breaststroke and butterfly turn): touch, knees to chest, feet to the wall, push off in streamline. Flip turn (intermediate onward, freestyle and backstroke): last stroke, tuck, somersault, feet plant, push off on your side, rotate to your front as you glide. Learn it with a coach and a shallow, uncrowded lane.

Your job now: never breathe on the stroke into the wall, and push off in a streamline every single time.

Your job now: start the tumble one stroke earlier than feels right. Most learners flip too close and jam their knees.

Your job now: measure it. Time from 5 m in to 5 m out. A tight turn is worth more than a month of aerobic work.

Markerswhere you are

What separates the three levels

  • BeginnerCan float, exhale under water, and swim 25 m of one stroke without stopping. Prefers standing depth.
  • IntermediateSwims 400 m of freestyle continuously with bilateral breathing, knows two other strokes, can tread water two minutes and float on the back.
  • AdvancedHolds an even pace over 1500 m, has a stroke count that survives fatigue, does flip turns, and can swim in open water with sighting.